VR: The Underused Game-Changer in Therapy
Did you know? Virtual reality exposure therapy is changing the game in treating pain, phobias, social learning, PTSD, lifestyle coaching and many other areas of mental health. It's not just a gaming gadget anymore.
Traditional VR design has been used to enhance the sense of immersion. It's like stepping directly into the shoes of a different self. But the metaverse platform aims to take it a notch higher. The goal? To improve the "embodiment illusion" and produce a new multi-sensory sense of self-presence.
Imagine experiencing therapy not from a couch, but from a whole different world. You're not just a passive observer, you're a participant. And here’s the kicker - the "Proteus Effect" occurs when you use a virtual body, altering your behaviour in the real world.
So, how can we maximise this tool for therapy? Here are some tips:
1. Use VR to replicate phobia-inducing situations safely.
2. Incorporate physical sensations to enhance immersion.
3. Utilize virtual bodies to facilitate behaviour change.
**Could VR be the future of therapy? What's your take?**
#VirtualReality #MentalHealth #Innovation

For sure, there’s a lot more to think about and talk about, so let’s share and create a Voix Guide together, and find out what’s important for YOU.